This is a hand one for creating title sequences to videos, as you can animate the distance between both individual letters and entire words. The text will not gradually move from one side to the other, and instead will simply stay in place until the next keyframe, where it will ‘jump’ to the new alignment. However, this is one of several attributes here that does not really make a lot of sense to animate by itself, as the different options are fixed choices with no in-between.įor example, you add a keyframe with the alignment set to the left side, and then you add a second keyframe that aligns the text to the right. In what may come as a bit of a surprise, you can animate the alignment of your text to the object origin by using the white dot to the side to create a keyframe. It will change to a hollow diamond shape when it has worked. Clicking on that dot will add a keyframe to that attribute, much like using the I key. Note that next to that extrude option is a little white dot. If an attribute can be animated, then pressing the I key will create a keyframe for that attribute, working in exactly the same way as animating the transforms. This will move our text across so that the origin is now more central. Open up this menu and change the alignment to the center. In the paragraph section, we have the ability to change the alignment of the text based on the object origin.īy default, the horizontal alignment is set to the left-hand side. Here we can control the attributes of our text-specific objects, and many of these can be animated. In the properties panel, locate the object data tab, which will be a green a icon. Rather than changing the origin’s location though, we can change the location of the text to align it better to our object origin. Attempting to do this with our text does present a small issue, as the rotation occurs at the location of the object origin, which is to the side of the text.
#Blender change font size of 3d text full
So if in our location example we delete the animation on frame 30 then the text will remain in that location.Ī good starter animation for rotation is to rotate your text 360 degrees to create a full circle. When you delete your keyframes the value will remain at whatever keyframe you were on. If you want to delete any other keyframes, like the location keyframes, all you need to do is select the keyframes in the timeline and then press the delete key, and select delete keyframes. Create an initial keyframe to indicate the start of your animation, then create an end keyframe with a different rotation value to create your animation. The process of animating your rotation is identical to that of animating the text location. Return to frame 1 and then play your animation using the play button to test You should now have a couple of keyframes to indicate the start and end of your animation.